This parameters are global and can be used for Automation and Modulation of events across all banks. Some parameters are defined in the master. Connection between the audio buses describe the sound event flow through the sound system.Īn event contains and is primarily composed of tracks and parameters. The project mixer consists of a number of interconnected buses. Users can set the sound volume and mute state in the application settings for each bus which is used as a routing target for sound events. The Events have to be routed to one of the buses registered in the Master Bank. Their output is routed into the project mixer. There are no Events in the bank.Įvents in FMOD Studio do not exist in a vacuum. Master Bank is the primary sound bank of the sound system. It is a collection of the Events and Parameters used for the sound playing in the game. The final sound banks are built by FMOD Studio.įMOD Studio builds the ".bank" file for each bank in the sound project. All sounds/events are provided by sound banks. An Event is an instanceable sound unit of the FMOD Studio project. Sound and Sound Bank(s)Įach sound is represented by the sound Event. See FMOD documentation ( to better understand of the sound system. The FMOD® Studio 2.01.05 version is currently in use (from 1.39 version). The FMOD® system is now (from 1.37 version) used as a core sound engine in the game. We will continuously update content of the site and the audio data structures. Note: The sound system and current pages are in 'work in progress' state.